69 78K
Dec 4, 2020


*The game is still evolving and there still might be some bugs, so please don't be too harsh on us, we are doing our best to improve the game further.
SimPocalypse is a post-apocalyptic civilization simulator game, where you manage & lead your settlement to become a global empire!

-> Survive the post-apocalyptic times
-> Rebuild the pillars of modern civilization
-> Manage your citizens to create a powerful establishment
-> Choose your own path with a massive research tree and Advance your civilization into the new heights
-> Trade the Global Market to your advantage
-> Post-apocalyptic world conquering - Dominate & Control the World
-> Speed up and automate gameplay actions

SimPocalypse Discord server:


You only need a mouse, and the rest is explained in game.

* You can play the game in fullscreen mode for a better experience

F : toggle fullscreen mode
Space : pause/unpause
Esc : Close current popup/open in-game menu if none open
+/- : increase/reduce game speed
Hold Ctrl + 1-5 : While holding, change build/produce amount from 1->OCD
Hold Shift + 1-7 : WHile holding, change assign amount from 1->OCD

Some other tips for playing:
- Options to assign/build more than 1 at a time are unlocked after 5th Mission
- Many things have tooltips, use them for more info :)
- You can click on the "build queue" at the top right to be able to remove/Change build assignments

March 2, 2021

Small updates/bugfixes: v0.7.0.1 NEW: You can now hover on your own tanks before battle to see their stats NEW: When combining you will now see how stats were increased from "combine bonuses" + added a tooltip for a bit more info how combine works CHANGE: Aim priority button visible before battle now BUGFIX: Fixed an issue where combining could break the manage plans page for some BUGFIX: Box formations sometimes order weirdly with fewer tanks BUGFIX: Tank turret rotation fixed when using manual aim BUGFIX: Fixed Aim Priority not working properly in some cases BUGFIX: Fixed several display issues with active skills BUGFIX: Better handling of hiding/showing buttons when managing parts BUGFIX: Some other smaller display issues and bugs fixed
We're also well on our way to releasing an even bigger Nuclear update later this month :)

February 25, 2021

Our biggest update to date - Combat Rework is out! v0.7.0.0 Hello everyone, we have a special announcement to share today! Our team has managed to complete one of the biggest updates of SimPocalypse to date - Combat Rework, which was just released and is now waiting for the very first players to check the changes.
NEW map & combat graphics: - vastly revamped graphics of all the maps to look much better, as well as improved the procedural generation of it - new tank images – each tank type (mobile, defensive...) will now have a different image to be able to easily differentiate between them - improved animations, explosions & sounds in battles - battle panel improved to be cleaner and clearer - added different combat formations to help you position your tanks better quickly - world map and territories will now have different terrain vegetation to make for a much more immersive experience - starting tank parts and new parts found will also match territory terrain
NEW tank parts & combine system: - completely reworked the UI of inventory and how parts are utilized - parts now have an additional speciality based on terrain where you find/get them. - A tank can have only the parts of same type and speciality - filter & sort options added to inventory - added a combine system, that allows you to join the same type of parts into new, stronger version. - no limit on how many pending parts there can be (i.e. wasting them) - parts with higher stats or special ammo types will now also have a slight uranium cost, giving uranium a much bigger meaning
NEW combat active skills & research upgrades - added 2 new active skills that you can use during combat to help you defeat tougher opponents via the support from support planes (unlocked and upgraded via research) - added ability to have tanks aim at your will and optimize their performance - added a convenient aim priority option during battles to optimize their performance - research upgrades added for more inventory slots - added customizable hotkeys for all these skills
& to quickly sum-up some other game updates: - REWORKED military colonies - IMPROVED progression and balance - IMPROVED performance on various maps and during battle - IMPROVED player onboarding - overlay on the battle to help guide new players better - various other bugfixes and other improvements
COMING NEXT There are still many more things we wanted to improve with the combat (more automation/QoL options), but couldn’t fit all in this update. We will still be addressing many things in future updates, particularly with the next upcoming major ‘’Nuclear Update’’, where we will modernize the WHOLE UI of the game! So some things, we deliberately didn't completely polish with this update, as they will be getting a bigger rework soon anyway :)
We hope you enjoy the update – let us know what you think and what else you would like to see changed/added in future updates! If you'd take a minute to rate our game wherever you are playing on, that would also be extremely helpful to us! There is a ton more we still have in store for you :)
To stay tuned follow our work-in-progress via: Discord: Twitter: -SimPocalypse Team

January 20, 2021

Hello everyone! We are continually developing the game as promised, and will be releasing big update batches from now on to optimize our development (unless it is a smaller hotfix). The first big batch – “Progression Part 1” is out today :)
So, what does the latest update bring to the game? - NEW: Introducing the first urbanistic advancements for housing! When there's a lack of space, build towards the sky! - NEW: Added a new tier of “unlimited” upgrades to Mining Plans, Factories and War Factories. Keep your production on par with your expansion efforts! Works with different Buy Amounts! - NEW: The cost of colonies will now scale - NEW: Option to cancel colonizations in progress - CHANGE: Other late-game progression and balancing improvements (added different unlock conditions for formation slots, house costs adjusted, faster gain of research points...) - CHANGE: Increased building research production boosts from 5% to 25% per level - CHANGE: Changed research upgrades to be hidden until their predecessor unlocked, to add some exploration as well as simplify the research tree for new users - BUGFIXES: Resolved various bugs (issues with canceling/modifying queue, queue canceling/demolishing not properly refunding, bugged map offset when clicking on a region...) - Several display issues, and mini improvements done (Updated various translations, Added estimate of new citizens gained per day...)
You can find full patch notes in-game Settings → Patch notes.
*We have slightly raised the full version price with this update, as there's been a ton of content and polish added already. The price will be raised a bit more as we add another few huge updates to the game in the following months, so if you'd like to get the best price for the full version on Steam before we raise it again, you might want to buy it ASAP → you will get all planned future updates on it for free :)
*BTW: If you haven't checked yet, feel free to check out our development roadmap for SimPocalypse, to which we are fully committing, and working on our goals to deliver the best possible version of the game. There is a LOT we have planned until the end of Q1 2021, so be prepared!
Hope you find the update interesting, we're now focusing further on the next, even bigger, updates to come! 😉
-SimPocalypse Team
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